---
title: "Video: (part 5 - A Test DSL) Go Game Engine with TDD and Pair Programming"
url: "https://osherove.com/blog/2012/7/2/video-part-5-a-test-dsl-go-game-engine-with-tdd-and-pair-pro.md"
canonical: "https://osherove.com/blog/2012/7/2/video-part-5-a-test-dsl-go-game-engine-with-tdd-and-pair-pro.html"
published: "2012-07-02T14:13:05"
updated: "2012-07-02T14:13:05"
tags: ["Unit Testing", "video"]
author: "Roy Osherove"
description: "In this session we start writing some tests that don’t fail first, and we don’t understand why. So we take some time to make a testing DSL, so that our tests will be more readable, and also easier to write. We also…"
usage: "Licensed under CC BY 4.0 — reuse, quote and adapt with attribution (Roy Osherove, link to the original page)."
license: "https://creativecommons.org/licenses/by/4.0/"
---

# Video: (part 5 - A Test DSL) Go Game Engine with TDD and Pair Programming

By Roy Osherove July 2, 2012 In [Unit Testing](https://osherove.com/blog/category/unit-testing), [video](https://osherove.com/blog/category/video)

**Historical article** · Originally published July 2, 2012; technical details may be outdated.

In this session we start writing some tests that don’t fail first, and we don’t understand why. So we take some time to make a testing DSL, so that our tests will be more readable, and also easier to write. We also start to use [NCrunch](http://www.ncrunch.net/) to see how it feels in real life.

As always, you can get [all the previous parts here](http://artofunittesting.com/), and [the source code is here](https://github.com/RayyLim/GoGame).

[![](https://osherove.com/img/video/yt-7d0TvjrgxnY.jpg)Play videoTDD Pairing Session 5: A Test DSL - Go Game Engine with Raymond Lim and Roy Osherove](https://www.youtube.com/watch?v=7d0TvjrgxnY)

#### Interesting note:

This video, along with the others, marks **6.5 hours of us pairing**. So this is where we’d end up at the end of the first day working on this project if we were working in a real job, pairing full time. Not bad, in terms of amount of discoveries, knowledge shared, and understanding the problem domain, and starting with something that works.

## More in Unit Testing

[All posts in Unit Testing](https://osherove.com/blog/category/unit-testing)

- Jul 8, 2012

    ### [Faking static methods in Moq, FakeItEasy and NSubstitute might be closer than imagined](https://osherove.com/blog/2012/7/8/faking-static-methods-in-moq-fakeiteasy-and-nsubstitute-migh.html)

- Jul 5, 2012

    ### [Video: (part 6 - Total n00b mistakes) Go Game Engine with TDD and Pair Programming](https://osherove.com/blog/2012/7/5/video-part-6-total-n00b-mistakes-go-game-engine-with-tdd-and.html)

- Jun 29, 2012

    ### [Refactoring Dillema Video: (part 4) Building a Go Game Engine with TDD and Pair Programming](https://osherove.com/blog/2012/6/29/refactoring-dillema-video-part-4-building-a-go-game-engine-w.html)

- Jun 28, 2012

    ### [Video: (part 3) Building a Go Game Engine with TDD and Pair Programming](https://osherove.com/blog/2012/6/28/video-part-3-building-a-go-game-engine-with-tdd-and-pair-pro.html)


---

## About the author

**Roy Osherove**: Senior Solutions Architect at AWS working on AI for production and AI-driven development; author of The Art of Unit Testing and Elastic Leadership, with about 20 years of consulting and training on unit testing, TDD, team leadership and continuous delivery.

### Sites

- [RobotPaper](https://robotpaper.ai/): This blog: AI patterns and anti-patterns, AI and coding agents, and engineering leadership.
- [osherove.com](https://osherove.com): Roy's personal site. Author of The Art of Unit Testing and Elastic Leadership; consulting and training on unit testing, TDD, team leadership and continuous delivery, plus about 20 years of blog posts.
- [The Art of Unit Testing](https://www.artofunittesting.com): The Art of Unit Testing, 3rd Edition (Manning): readable, maintainable, trustworthy unit tests, plus TDD workshops in C#, JavaScript, Java and Kotlin.
- [5whys.com](https://www.5whys.com): Roy's writing on software team leadership: self-organizing teams, surviving chaos, learning mode and the Elastic Leadership model.
- [Pipeline Driven](https://pipelinedriven.org): Continuous delivery and DevOps practices: build patterns, pipeline-friendly testing, DevOps metrics and enterprise DevOps.
- [Elastic Leadership](https://www.elasticleadership.com): Elastic Leadership, Roy's framework for software team leaders (survival, learning and self-organizing modes).

### Social

- X: https://x.com/royosherove
- LinkedIn: https://www.linkedin.com/in/osherove/

### Contact

- Contact form: https://forms.gle/jQSx5KoXvrVA1JCK7

### License

Licensed under CC BY 4.0 — reuse, quote and adapt with attribution (Roy Osherove, link to the original page). License: https://creativecommons.org/licenses/by/4.0/
