---
title: "Video: (part 1) Building a Go Game Engine with TDD and Pair Programming"
url: "https://osherove.com/videos/2012/6/25/video-part-1-building-a-go-game-engine-with-tdd-and-pair-pro.md"
canonical: "https://osherove.com/videos/2012/6/25/video-part-1-building-a-go-game-engine-with-tdd-and-pair-pro.html"
published: "2012-06-24T21:42:05"
updated: "2012-06-24T21:42:05"
tags: ["NDC 2012", "TDD"]
author: "Roy Osherove"
description: "A few days ago, a guy named Raymond Lim sent me an email with some questions about how to do something with TDD. He has been working on creating a game engine for “Go” game, for practice. I thought it would make for a…"
usage: "Licensed under CC BY 4.0 — reuse, quote and adapt with attribution (Roy Osherove, link to the original page)."
license: "https://creativecommons.org/licenses/by/4.0/"
---

# Video: (part 1) Building a Go Game Engine with TDD and Pair Programming

By Roy Osherove June 24, 2012 In [NDC 2012](https://osherove.com/videos/category/ndc-2012), [TDD](https://osherove.com/videos/category/tdd)

**Historical article** · Originally published June 24, 2012; technical details may be outdated.

A few days ago, a guy named Raymond Lim sent me an email with some questions about how to do something with TDD. He has been working on creating a game engine for “Go” game, for practice.

I thought it would make for a fun tdd pairing session, so we short the first part of that today.

Here’s part one, which is just less than 2 hours long, where we setup the environment, and get going with some simple engine rules. you get to see how engaging and and fun it can be to pair, and how important communication is. Also, you get to see a bunch of times where test-first saves our asses.

It’s not perfect, but it’s basically how I’d approach this problem in the real world.

Have fun, and let me know if you’d like to see the rest of the session(s) we haven’t shot yet. Thanks Raymond, for having an open mind, and a willingness to jump into the deep water!

[![](https://osherove.com/img/video/yt-xX9hfPkA800.jpg)Play videoTDD Pairing Session 1 with Raymond Lim and Roy Osherove](https://www.youtube.com/watch?v=xX9hfPkA800)


---

## About the author

**Roy Osherove**: Senior Solutions Architect at AWS working on AI for production and AI-driven development; author of The Art of Unit Testing and Elastic Leadership, with about 20 years of consulting and training on unit testing, TDD, team leadership and continuous delivery.

### Sites

- [RobotPaper](https://robotpaper.ai/): This blog: AI patterns and anti-patterns, AI and coding agents, and engineering leadership.
- [osherove.com](https://osherove.com): Roy's personal site. Author of The Art of Unit Testing and Elastic Leadership; consulting and training on unit testing, TDD, team leadership and continuous delivery, plus about 20 years of blog posts.
- [The Art of Unit Testing](https://www.artofunittesting.com): The Art of Unit Testing, 3rd Edition (Manning): readable, maintainable, trustworthy unit tests, plus TDD workshops in C#, JavaScript, Java and Kotlin.
- [5whys.com](https://www.5whys.com): Roy's writing on software team leadership: self-organizing teams, surviving chaos, learning mode and the Elastic Leadership model.
- [Pipeline Driven](https://pipelinedriven.org): Continuous delivery and DevOps practices: build patterns, pipeline-friendly testing, DevOps metrics and enterprise DevOps.
- [Elastic Leadership](https://www.elasticleadership.com): Elastic Leadership, Roy's framework for software team leaders (survival, learning and self-organizing modes).

### Social

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### Contact

- Contact form: https://forms.gle/jQSx5KoXvrVA1JCK7

### License

Licensed under CC BY 4.0 — reuse, quote and adapt with attribution (Roy Osherove, link to the original page). License: https://creativecommons.org/licenses/by/4.0/
