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Video: Part 2b : TDD and Pairing on a go engine with Raymond Lim

Here’s the 2nd part of three total, of my second session with Raymond going through building a Go game engine from scratch.

I’ve put the whole list of continually updating videos on this Go game over here, so you can watch them form the beginning. There is still much to do, but this is starting to get fun!


In this session, we finish the getwinner feature and start refactoring.

Video: (part 2c) Building a Go Game Engine with TDD and Pair Programming

The future of Isolation frameworks, and how Moq isn't it (for now)