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Home/Blog/2012

Video: (part 3) Building a Go Game Engine with TDD and Pair Programming

By Roy Osherove June 28, 2012 In Unit Testing, video

Markdown version

Historical article · Originally published June 28, 2012; technical details may be outdated.

Another good hour of pairing with Raymond Lim yesterday. This time we continue by adding more sub-features to the “GetWinner” feature, and discover a bug in the process.

As usual, you can find all the videos of our sessions from the beginning over here.

Play videoTDD and pairing session 3 - Go Engine with Raymond Lim and Roy Osherove

← Older · June 27, 2012Video: (part 2c) Building a Go Game Engine with TDD and Pair Programming
Newer · June 29, 2012 →Refactoring Dillema Video: (part 4) Building a Go Game Engine with TDD and Pair Programming

More in Unit Testing

All posts in Unit Testing
  • Jul 2, 2012

    Video: (part 5 - A Test DSL) Go Game Engine with TDD and Pair Programming

  • Jun 29, 2012

    Refactoring Dillema Video: (part 4) Building a Go Game Engine with TDD and Pair Programming

  • Jun 27, 2012

    Video: (part 2c) Building a Go Game Engine with TDD and Pair Programming

  • Jun 27, 2012

    Video: Part 2b : TDD and Pairing on a go engine with Raymond Lim

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Engineering practices, XP & leadership: consulting and training. Author of The Art of Unit Testing and Elastic Leadership.

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